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	<title>Clan NGRU Gamers Association - Worlds for the Taking™ &#187; Games</title>
	<atom:link href="http://www.clan-ngru.com/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.clan-ngru.com</link>
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		<title>the ultimate modern warfare</title>
		<link>http://www.clan-ngru.com/games/the-ultimate-modern-warfare/</link>
		<comments>http://www.clan-ngru.com/games/the-ultimate-modern-warfare/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 06:02:53 +0000</pubDate>
		<dc:creator>NGRU-Lucifer</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.clan-ngru.com/?p=583</guid>
		<description><![CDATA[Battlefield Bad Company™ 2 brings the spectacular Battlefield gameplay to the forefront of next-gen consoles and PC, featuring best-in-class vehicular combat set across a wide range of huge sandbox maps each with a different tactical focus. New vehicles like the All Terrain Vehicle (ATV) and the UH-60 transport helicopter allow for all-new multiplayer tactics in [...]]]></description>
			<content:encoded><![CDATA[<p>Battlefield Bad Company™ 2 brings the spectacular Battlefield gameplay to the forefront of next-gen consoles and PC, featuring best-in-class vehicular combat set across a wide range of huge sandbox maps each with a different tactical focus. New vehicles like the All Terrain Vehicle (ATV) and the UH-60 transport helicopter allow for all-new multiplayer tactics in the warzone. Extensive fine-tuning ensures that this will be the most realistic vehicle combat experience to date. Tactical destruction is taken to new heights with the updated DICE Frostbite engine. Players can now take down entire buildings or create their own vantage points by blasting holes through cover, thereby delivering a unique dynamic experience in every match.</p>
<p>Players can also compete in 4-player teams in 2 exclusive squad-only game modes, fighting together to unlock exclusive team awards and achievements. Spawn on your squad to get straight into the action and use gadgets such as the tracer dart in conjunction with the RPG to devastating effect. Excellence in the battlefield is rewarded with an extensive range of pins, insignias and stars to unlock along with 50 dedicated ranks to achieve. Variety also extends into the range of customizable kits weapons and vehicles available. With 4 distinct character classes, dozens of weapons, several gadgets and specializations, players have over 15,000 kit variations to discover and master. Players will be able to fine-tune their preferred fighting style to give them the edge in combat.</p>
<p>All of these features combine to deliver spectacular and unpredictable action moments found nowhere else in a modern warfare experience. The game also sees the return of the &#8220;B&#8221; Company squad in a more mature and intense single player experience where the stakes are higher than ever.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Battlefield: Bad Company 2 &#8211; squad stories</title>
		<link>http://www.clan-ngru.com/games/battlefield-bad-company-2-squad-stories/</link>
		<comments>http://www.clan-ngru.com/games/battlefield-bad-company-2-squad-stories/#comments</comments>
		<pubDate>Sun, 23 Aug 2009 20:51:14 +0000</pubDate>
		<dc:creator>NGRU-Lucifer</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.clan-ngru.com/?p=573</guid>
		<description><![CDATA[
When you get into tight situations, you have to rely on your entire team to make it through.
March 2, 2010
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.clan-ngru.com/images/battlefieldbadcompany2.jpg"><img src="http://www.clan-ngru.com/images/battlefieldbadcompany2.jpg" alt="battlefieldbadcompany2" title="battlefieldbadcompany2" width="619" height="253" class="alignnone size-full wp-image-293" /></a><br />
When you get into tight situations, you have to rely on your entire team to make it through.</p>
<p>March 2, 2010</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>MechWarrior 4 &amp; Expansion Re-Release</title>
		<link>http://www.clan-ngru.com/games/mechwarrior-4-expansion-re-release/</link>
		<comments>http://www.clan-ngru.com/games/mechwarrior-4-expansion-re-release/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 22:53:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.clan-ngru.com/?p=555</guid>
		<description><![CDATA[As a commemoration to BattleTech&#8217;s 25th aniversary, Smith &#38; Tinker has authorised the FREE distribution of MW4 and expansions.  No date has been announced yet.
IGN Source: http://pc.ign.com/articles/100/1002359p1.html
]]></description>
			<content:encoded><![CDATA[<p>As a commemoration to BattleTech&#8217;s 25th aniversary, Smith &amp; Tinker has authorised the FREE distribution of MW4 and expansions.  No date has been announced yet.<span id="more-555"></span></p>
<p>IGN Source: http://pc.ign.com/articles/100/1002359p1.html</p>
]]></content:encoded>
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		</item>
		<item>
		<title>MechWarrior</title>
		<link>http://www.clan-ngru.com/games/mechwarrior/</link>
		<comments>http://www.clan-ngru.com/games/mechwarrior/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 02:37:33 +0000</pubDate>
		<dc:creator>NGRU-Lucifer</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[NGRU]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.clan-ngru.com/?p=536</guid>
		<description><![CDATA[MechWarrior is BACK!

More MechWarrior News &#038; Previews
Piranha Games, in conjunction with Smith and Tinker Inc have acquired the rights from FASA Studios and Microsoft to produce and base games off of BattleTech&#8217;s MW franchise.
more details as they are released! 
]]></description>
			<content:encoded><![CDATA[<p>MechWarrior is BACK!<br />
<embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=18954&#038;downloadURL=http://pcmovies.ign.com/pc/video/article/100/1002109/mechwarrior_trl_phoenix_70709_flvlowwide.flv&#038;allownetworking="all%"' type='application/x-shockwave-flash' width='433' height='360'></embed>
<div style='width:433;'><a href='http://pc.ign.com/objects/018/018954.html'>More MechWarrior News &#038; Previews</a></div>
<p>Piranha Games, in conjunction with Smith and Tinker Inc have acquired the rights from FASA Studios and Microsoft to produce and base games off of BattleTech&#8217;s MW franchise.</p>
<p>more details as they are released! </p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Battlefield 2 1.5 Public Beta Begins</title>
		<link>http://www.clan-ngru.com/games/battlefield-2-15-public-beta-begins/</link>
		<comments>http://www.clan-ngru.com/games/battlefield-2-15-public-beta-begins/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 21:55:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.clan-ngru.com/?p=531</guid>
		<description><![CDATA[The 1.5 patch for Battlefield 2 has officially entered public beta, and is available for download.Its a whopping 1.3 gigs of changes ranging from a brand new map, addition of Highway Tampa, balancing, anti-hack stuff, and more!
&#8220;============
Battlefield 2 Update v1.50
============
FEATURES
- Additional support for Windows Vista.
- Added Highway Tampa as a required map.
- Added a new [...]]]></description>
			<content:encoded><![CDATA[<p>The 1.5 patch for Battlefield 2 has officially entered public beta, and is available for download.<span id="more-531"></span>Its a whopping 1.3 gigs of changes ranging from a brand new map, addition of Highway Tampa, balancing, anti-hack stuff, and more!</p>
<p>&#8220;============<br />
Battlefield 2 Update v1.50<br />
============<br />
FEATURES<br />
- Additional support for Windows Vista.<br />
- Added Highway Tampa as a required map.<br />
- Added a new map called Operation Blue Pearl.<br />
- Added support for Widescreen resolutions<br />
- Added support for the Novint Falcon controller &#8211; <a href="http://www.novint.com/">http://www.novint.com</a></p>
<p>GAMEPLAY TWEAKS<br />
- Changes made to both the J10 and F35B to make them more balanced. Please note that the J10 is a superior dogfighter to the F35B and as such these two aircraft will never be equally matched.<br />
- AA targeting tweaked to make it more effective.<br />
- Added checks to prevent &#8220;runway grieving&#8221;.<br />
- Various changes made to prevent cheating.<br />
- Tweaked the hit detection, hits will be more accurate to the model<br />
- Increased the time to go prone after jumping from 0.3 seconds to 0.7 seconds<br />
- Fixed G36E HUD during sprinting to match other weapons.&#8221;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Battlefield: 1943 Iwo Jima Map Revealed</title>
		<link>http://www.clan-ngru.com/games/battlefield-1943-iwo-jima-map-relieved/</link>
		<comments>http://www.clan-ngru.com/games/battlefield-1943-iwo-jima-map-relieved/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 17:10:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.clan-ngru.com/?p=524</guid>
		<description><![CDATA[Dice has revealed the second map in 1943 as Iwo Jima.  The map looks much darker compared to what we&#8217;ve seen of Wake Island so far.  The developer mentions that this is a direct result to the feedback that they&#8217;ve been receiving, which is an indication that they actually listen.
In another interview, the [...]]]></description>
			<content:encoded><![CDATA[<p>Dice has revealed the second map in 1943 as Iwo Jima.  The map looks much darker compared to what we&#8217;ve seen of Wake Island so far.  The developer mentions that this is a direct result to the feedback that they&#8217;ve been receiving, which is an indication that they actually listen.</p>
<p>In another interview, the developer mentions that the third map will be Guadal Canal, and he says its his favorite.  He says he didn&#8217;t like it in 1942, but now they&#8217;ve made some changes, and its now a &#8220;good blend of vehicle warfare, sniping, and infantry warfare&#8221;.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Call of Duty: Modern Warfare 2 Teaser/Date</title>
		<link>http://www.clan-ngru.com/games/call-of-duty-modern-warfare-2-teaserdate/</link>
		<comments>http://www.clan-ngru.com/games/call-of-duty-modern-warfare-2-teaserdate/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 20:15:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.clan-ngru.com/?p=517</guid>
		<description><![CDATA[While attending this year&#8217;s GDC, Infinity Ward just released a teaser for Call of Duty: Modern Warfare 2, along with an official release date of November 10, 2009.
The teaser is fairly abstract and mostly comprised of sound. But judging from the sound&#8230; it &#8217;sounds&#8217; like this game is going to live up the the legacy [...]]]></description>
			<content:encoded><![CDATA[<p>While attending this year&#8217;s GDC, Infinity Ward just released a teaser for Call of Duty: Modern Warfare 2, along with an official release date of November 10, 2009.</p>
<p>The teaser is fairly abstract and mostly comprised of sound. But judging from the sound&#8230; it &#8217;sounds&#8217; like this game is going to live up the the legacy of its predecessor.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>OnLive, The Future of Gaming</title>
		<link>http://www.clan-ngru.com/games/onlive-the-future-of-gaming/</link>
		<comments>http://www.clan-ngru.com/games/onlive-the-future-of-gaming/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 18:54:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.clan-ngru.com/?p=506</guid>
		<description><![CDATA[This year&#8217;s Game Developers Conference (GDC) has brought a lot of news, but one of the biggest is &#8220;OnLive&#8221;.  After 7 years of development, OnLive claims to revolutionize the gaming industry from all angles.
The technology streams games directly to your system at lightning fast speeds.  This means many things:

You&#8217;re system specs are irrelevant. You&#8217;re basically [...]]]></description>
			<content:encoded><![CDATA[<p>This year&#8217;s Game Developers Conference (GDC) has brought a lot of news, but one of the biggest is &#8220;OnLive&#8221;.  After 7 years of development, OnLive claims to revolutionize the gaming industry from all angles.</p>
<p>The technology streams games directly to your system at lightning fast speeds.  This means many things:<span id="more-506"></span></p>
<ul>
<li><strong>You&#8217;re system specs are irrelevant</strong>. You&#8217;re basically streaming an interactive high quality movie.  So no more upgrading.</li>
<li>The game is saved on the servers, not your HD, so no more installing/updating/uninstalling etc.  Its <strong>all</strong> server side.</li>
<li>No more trips to Walmart at midnight either&#8230;</li>
<li>Platform is irrelevant.  You can play on PC or stream to your TV and use an XBOX-like controller.  Everyone&#8217;s playing the same game, together.</li>
<li>You can play demos or rent games to try them out before you buy. No installs, just stream and try.</li>
<li>System wide spectate that allows you to watch anyone, anywhere, in any game, whether you have it or not.  Watch a tourney or epic battle in a game you don&#8217;t even play.  Watch a friend play to see how the game works before you try it.</li>
<li>And many more things&#8230;</li>
</ul>
<p>Its all theory until its proven in the real market, but the creators are already backed by most of the largest developers such as EA, Activision, Ubi etc. and plan for a <strong>Winter 2009 release</strong>.</p>
<p>Watch the videos below for more info.</p>
]]></content:encoded>
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		<title>Details on new Battlefield map</title>
		<link>http://www.clan-ngru.com/games/details-on-new-battlefield-map/</link>
		<comments>http://www.clan-ngru.com/games/details-on-new-battlefield-map/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 23:55:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.clan-ngru.com/?p=469</guid>
		<description><![CDATA[EA has finally released some new information about the design of the upcoming Battlefield map.
Quote: &#8220;Why?
 
Reading the feedback you guys give us in the gaming forums, it’s been clear to us that the game was lacking in a tight infantry map with the PLA army involved. So we set out to create a map [...]]]></description>
			<content:encoded><![CDATA[<p>EA has finally released some new information about the design of the upcoming Battlefield map.</p>
<p><strong>Quote: &#8220;</strong><span style="font-size: 10pt; color: white;"><strong>Why?</strong></span></p>
<div><span style="font-size: 10pt; color: white;"> </span></div>
<div><span style="font-size: 10pt; color: white;">Reading the feedback you guys give us in the gaming forums, it’s been clear to us that the game was lacking in a tight infantry map with the PLA army involved. So we set out to create a map with that in mind and this is the result of that. That map, which we have called Operation Blue Pearl, will appear in the upcoming Battlefield 2 Update 1.50 and Battlefield 2142 Update 1.51.</span></div>
<div><span style="font-size: 10pt; color: white;"><br />
</span></div>
<div><strong> </strong></div>
<div><span style="font-size: 10pt; color: white;"><strong>Limitations</strong></span></div>
<div><span style="font-size: 10pt; color: white;">As some of you probably know, BF2 has been around for a while and many of the current players have rigs that can run the game at high settings. But to us, creating official content, we still have to keep the low specs of the game in mind designing a map.</span></div>
<div><span style="font-size: 10pt; color: white;">That’s where the “fog of war” comes in. When we make maps here at DICE we are constantly using programs that check draw-calls on our maps so that, wherever you position yourself on the map, the draw-calls never exceed the maximum limit. (</span><span style="font-size: 10pt; color: white;">A draw-call is when the game engine must call a texture image into the graphic card’s memory for it to be rendered on screen. The more draw-calls the game must make, the more it impacts computer performance so limiting these is one of the cornerstones of game production.)</span></div>
<div><span style="font-size: 10pt; color: white;">In order to make a tight city-feel map you need a certain object density. The only way to get that is to use fog to “cull” distant objects.</span></div>
<div><span style="font-size: 10pt; color: white;">This also prohibits us from using air vehicles on this kind of map. On ground level, your view is often blocked by buildings and other objects, keeping the draw-calls in check. If you would use an air vehicle you would get a free 180’ view of the city which would make the draw-calls exceed the maximum number.</span></div>
<div><span style="font-size: 10pt; color: white;"><br />
</span></div>
<div><span style="font-size: 10pt; color: white;"><strong>The setting</strong></span></div>
<div><span style="font-size: 10pt; color: white;">Even though this new map reuse all content from the original game we’ve tried to come up with something that we hope will feel fresh for you. As already mentioned the map gives you an infantry, city setting with the PLA army, which hasn’t been present in the game before.</span></div>
<div><span style="font-size: 10pt; color: white;">We’ve also dug deep in the vaults of what we’ve got here at DICE and tried to bring up some of the objects that weren’t used as frequently in the original release, spotlighting these to hopefully give you a new experience.</span></div>
<div><span style="font-size: 10pt; color: white;">We here at DICE also felt that BF2 lacked a map with a beach landing scenario – like “Omaha Beach” in BF 1942. That’s why we’ve made this map into a beach landing and hopefully you guys will enjoy that experience.</span></div>
<div><span style="font-size: 10pt; color: white;"><br />
</span></div>
<div><span style="font-size: 10pt; color: white;"><strong>Feedback from beta testing</strong></span></div>
<div><span style="font-size: 10pt; color: white;">As we roll this map out in open beta we are very interested to know what you players out there think about it. Can we make changes that would make the map better and of course, find any bugs left in the map. If you’re interested in making this map a better experience for all, please give us feedback. </span></div>
<div><span style="font-size: 10pt; color: white;"><br />
</span></div>
<div><span style="font-size: 10pt; color: white;">Going into a feedback session there are a few things that have to be kept in mind. The main thing is to understand what experience this map wants to convey – a grinding, hard push of infantry fighting through an urban setting. I.e. – that map should be fun to play as infantry. That’s its main focus. The vehicles in there should add a flavour to the map, but not ruin the infantry experience.</span></div>
<div><span style="font-size: 10pt; color: white;">With that said, our main questions are:</span></div>
<div><span style="font-size: 10pt; color: white;"><br />
</span></div>
<div><em><span style="font-size: 10pt; color: white;">Does the beach landing work?</span></em></div>
<div><span style="font-size: 10pt; color: white;">For the landing to work it’s absolutely crucial that the US troops don’t get owned by PLA AT:s. We know this is a risk and that’s one of the main feedback points we need to get from you guys – is the beach landing successful. Keep in mind it should be hard, but not impossible and boring.</span></div>
<div><span style="font-size: 10pt; color: white;"><br />
</span></div>
<div><em><span style="font-size: 10pt; color: white;">Is it too easy to back-cap the Chinese home base?</span></em></div>
<div><span style="font-size: 10pt; color: white;">With an assault map, the experience we’re looking for is a gradual grind that slowly moves the battle to the back of the map. We’ve left a sneak hole to get past the front in case the front flag is to heavily defended, but this shouldn’t be a too easy way.</span></div>
<div><em><span style="font-size: 10pt; color: white;">Bugs</span></em></div>
<div><em><span style="font-size: 10pt; color: white;"><br />
</span></em></div>
<div><span style="font-size: 10pt; color: white;">These annoyances always seem to sneak through. There will be areas where you can get stuck, get into objects and so on. Please, feedback on these too.</span></div>
<div><span style="font-size: 10pt; color: white;"><br />
</span></div>
<div><span style="font-size: 10pt; color: white;">Thanks in advance!<strong>&#8220;</strong></span></div>
<blockquote>
<div><span style="font-size: 10pt; color: white;">source: <a href="http://www.battlefield.ea.com/battlefield/bf/battlefieldnewsdetail.aspx?site_id=B8KOM4UD-5RHY-7JEIWHPH&amp;storyid=42226" target="_blank">battlefield.com</a></span></div>
</blockquote>
<div><span style="font-size: 10pt; color: white;"><img class="aligncenter" src="http://images.totalgamingnetwork.com/images/dice_pic0.1236973665.jpg" alt="" width="614" height="614" /><br />
</span></div>
]]></content:encoded>
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		<title>OFP: Dragon Rising Demo Confirmed</title>
		<link>http://www.clan-ngru.com/games/ofp-dragon-rising-demo-confirmed/</link>
		<comments>http://www.clan-ngru.com/games/ofp-dragon-rising-demo-confirmed/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 17:28:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.clan-ngru.com/?p=465</guid>
		<description><![CDATA[Codemaster&#8217;s Community Manager for Operation Flashpoint: Dragon Rising announced yesterday that a demo will be made available for all platforms some time before the game&#8217;s release this summer.
No details yet as to the content of the demo or if multiplayer will be enabled.
Thanks to NGRU[r] Foo for the heads up.
]]></description>
			<content:encoded><![CDATA[<p>Codemaster&#8217;s Community Manager for Operation Flashpoint: Dragon Rising announced yesterday that a demo will be made available for all platforms some time <strong>before</strong> the game&#8217;s release this summer.</p>
<p>No details yet as to the content of the demo or if multiplayer will be enabled.</p>
<p>Thanks to NGRU[r] Foo for the heads up.</p>
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